

Developed by Babaroga, the Windows Phone 7 version of Zombies was released on 12 January 2011, while the Windows 8 version was released on 1 March 2013. No further word on the game appeared until Microsoft announced a list of Xbox Live-compatible titles for their Windows Phone 7 platform at Gamescom 2010. In October 2009, videogame news site Joystiq reported that Twilight Creations was looking for another company to develop the game, but could not "disclose the status of Big Rooster." The player must move their "shotgun guy" to the helipad tile (as in a standard multi-player game) or kill all the zombies in the town in order to win the game.ĭevelopment of Zombies by Big Rooster was originally announced in October 2008.
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Single-player gameplay in Zombies is a "Survival Mode" in which the "shotgun guy" is placed in a randomly generated town full of zombies.
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According to developer Babaroga, on-line multiplayer for Zombies is in development for a future update to the game which may also include play "across multiple hardware setups." In this style of play, Player 1 takes their turn, then passes the device to Player 2, who takes their turn and passes to Player 3, etc. Human players can play against up to four CPU or human opponents in a "pass and play" game.

The initial Windows Phone 7 release of Zombies supports single-player as well as multiplayer gameplay on one device. Players can use touchscreen gestures to zoom in and out of the board as well as scroll to view different areas of the board. For example, players tap a die graphic to roll for character movement, zombie movement, and combat. The Windows Phone 7 version of Zombies uses the touchscreen of the device for all control input.

Alternately, players can win the game by killing 25 zombies. Players move their "shotgun guy" (player piece) around the board trying to reach the helipad tile to escape the ever-growing zombie horde. During development for the Zombie101’s various projects for Zombie Ate My Neighbors, DOOMSDAY, Elite, and a canceled beta hack, many levels were created that were left unused. The gameplay of Zombies is closely modeled on the original board game.
