

There's even a new dragon race, the Dracthyr, that is only playable as the new dragon-themed spellcasting class, the Evoker.

The majority of the main campaign's primary characters are dragons. Players ride new, highly customizable Dragon Isles Drakes. Even if there are some aspects of Dragonflight that could be improved, I can't help but be impressed at how a handful of new ideas, along with major facelifts to some old ones, breathe new life into Blizzard's flagship title.ĭragons, as you might expect, are the star of this new expansion. Whether it's the return of talent trees reminiscent of those from the game's earliest expansions, the game's updated user interface, its lack of mandatory activities, or the feeling of adventure the new dragonriding system invokes, Dragonflight miraculously feels both fresh and familiar at the same time. Instead, it takes those familiar elements and breathes new life into them. Though it without a doubt features the return of fan-favorite characters, monsters, and even gameplay systems, it never feels beholden or shackled by them. It's also a homecoming for players, who after years of languishing in WoW's unpopular Shadowlands expansion, get to return to Azeroth and all the familiar sights and sounds it holds.ĭragonflight, in that regard, is incredibly nostalgic, but not in the way you might expect. It's a homecoming for the titular Dragonflights of Blizzard's long-running MMORPG, who return to their ancient ancestral home to pick up the pieces and rebuild after thousands of years away. World of Warcraft: Dragonflight is about coming home, in more ways than one.
